About me

I'm JordyPop. I'm an artist making digital work for fun.

Portrait of JordyPop in a warm interior
JordyPop, at homeI had an idea, so I made it.

I'm currently a Studio Art student with a long-standing background in digital work and sculpture. Making things is how I follow curiosities, experiment with new forms, and turn ideas I can't stop thinking about into something real.

My digital projects are part of that larger art practice. They tend to begin with subjects I already love—food, travel, culture, design, games, and interesting places—and grow through play, research, and experimentation.

You may also know me as Jet Set Jordy—the creator behind Jet Set LatAM and this family of apps.

This little corner of the internet is where I keep the things I've imagined and made.

See what I've been making

Behind the work

An idea, made real.

A small case study · Five released iOS apps

From React to five shipped iOS products.

Let Them Eat, Rallii, Luxe Jetter, Little Jetter, and Jet Set LatAM grew from different interests into five App Store releases. The shared foundation is React and Capacitor; most use Vite, while Rallii uses Next.js.

What carries over

Structured content, reusable interface components, local saves, and clear navigation recur across the apps. Capacitor connects those web experiences to iOS. These are shared patterns across separate products, rather than one identical app copied five times.

What has to differ

Food taxonomies shape Let Them Eat; routes and maps shape Rallii. Luxe Jetter organizes wardrobes and commerce, Little Jetter needs layered dress-up controls and a parental gate, and Jet Set LatAM connects editorial discovery to itineraries.

What shipping taught me

A reusable foundation makes room for a distinct experience. The work continues after launch: preserving saved data, checking external links, and matching each update to its installed native runtime. Browser checks and device testing answer different questions.

Explore the five released apps and their App Store listings below.

JordyPop is home to my apps for travel, style, routes, food, and playful discovery.

Five shipped iOS productsJet Set LatAM · Luxe Jetter · Rallii · Let Them Eat · Little Jetter
01
Jet Set LatAM app icon

Jet Set LatAM

Discover Latin America. Plan a trip that feels like yours.

Published on the App Store

Download on the App Store
View details

Discover Latin America. Plan a trip that feels like yours.

An iOS travel planner and editorial guide with destination discovery, curated places, saved favorites, and personalized itineraries across Latin America.

Quick view

Jet Set LatAM brings my independent travel publication into an iOS discovery and planning companion. Explore places to stay and eat, culture, design, beaches, and city trails; save favorites and organize real places into a personalized itinerary. The website remains home to the wider editorial archive.

  • Curated destination guides spanning hotels, food, culture, and style
  • Editorial collections that connect stories, places, and products
  • Commerce-ready recommendations without turning every page into a storefront

Editorial · Web Development · Content Strategy · Commerce

02
Luxe Jetter app icon

Luxe Jetter

Destination-inspired style, packing, and shopping.

Published on the App Store

Download on the App Store
Explore Luxe Jetter

Destination-inspired style, packing, and shopping.

A released iOS editorial wardrobe companion connecting destination-specific style, considered packing, shoppable looks, and Glow beauty rituals.

Quick view

LuxeJetter is the product evolution of the destination-first point of view behind Jet Set LatAM. It turns travel publishing into a useful wardrobe companion: explore style guidance by destination and occasion, build a versatile trip capsule, discover complete shoppable looks, save destinations locally, and match Glow beauty routines to climate, transit, and arrival. The launch marks a shift from publishing inspiration about a place to building a product people can carry into the journey.

  • Curated wardrobes by destination and occasion
  • Versatile capsule planning for upcoming trips
  • Complete shoppable looks and individual pieces

Fashion · Beauty · Travel · Editorial Product Design · Released on iOS

03
Rallii app icon

Rallii

Five ways to discover where the journey can take you.

Published on the App Store

Download on the App Store
Explore Rallii

One released iOS app. Five ways to explore.

Rallii brings Rail, Green, Trail, MTB, and Snow together in one place-first discovery app—much like the culinary worlds inside Let Them Eat.

Quick view

Rallii is one released iOS app with five distinct discovery modes. Rail explores remarkable train journeys; Green is for golf courses; Trail opens up hiking routes; MTB focuses on mountain-bike destinations and rides; and Snow gathers ski destinations and winter experiences. Each world is specialized, but shared maps, comparisons, planning tools, saved places, and an editorial visual language make the product feel like one coherent experience.

  • Released on iOS with five integrated discovery modes
  • Rail guides with scenic moments, route context, comparisons, and directional seat guidance
  • Green discovery for notable golf courses

Product Design · Development · Mapping · Travel Tech · Released on iOS

04
Let Them Eat app icon

Let Them Eat

One app for exploring food as culture, craft, and curiosity.

Published on the App Store

Download on the App Store
Explore Let Them Eat

One app for exploring food as culture, craft, and curiosity.

A released iOS product for editorial food discovery and interactive learning, bringing distinct culinary worlds together inside one extensible experience.

Quick view

Let Them Eat began with Cake and evolved into one unified food discovery and education app. Each culinary subject becomes a deep digital world combining encyclopedia-style discovery, global and cultural exploration, interactive workshops, pairing and sommelier experiences, planning tools, saved collections, rich photography, and editorial storytelling. The central product-design challenge was creating one extensible system that can support very different food worlds without feeling like a collection of unrelated mini-apps.

  • Released on iOS
  • Encyclopedia-style discovery across multiple culinary worlds
  • Global and cultural exploration with rich food photography and editorial storytelling

Product Design · UX · Content Architecture · Development · Released on iOS

05
Little Jetter app icon

Little Jetter

A dress-up and travel discovery game for curious kids.

Published on the App Store

Download on the App Store
View details

A dress-up and travel discovery game for curious kids.

A released iOS travel game for curious kids: create a traveler, dress for a destination, pack a suitcase, and collect adventures.

Quick view

Little Jetter turns getting dressed for a destination into a playful travel loop. Children choose a traveler and travel buddy, explore place-inspired wardrobes, pack for the weather, and earn passport stamps. The latest work makes dress-up controls clearer for younger players and keeps favorite looks and travel memories saved on the device. Now available on the App Store for iPhone and iPad.

  • Released on iOS for iPhone and iPad
  • Traveler choices, travel buddies, and destination-inspired wardrobes
  • Clearer tap-to-dress controls with move, resize, and reset options

Game Design · Illustration · Development · Kids' Travel · Released on iOS

Creative work in progressExperiments, systems, and what comes next
06

Petalware

A special Studio Art project taking shape this semester.

In development

View details

A special Studio Art project taking shape this semester.

An evolving semester project within my Studio Art practice, bringing my interests in physical making, digital work, experimentation, and process into one developing body of work.

Quick view

Petalware is my special project for this semester. It is still taking shape through research, material exploration, making, and critique, so I am keeping the public description intentionally open rather than defining the finished work before the process has had room to unfold.

  • A semester-long Studio Art project currently in development
  • Iterative concept and material studies
  • A process shaped by making, documentation, reflection, and critique

Studio Art · Sculpture · Digital Practice · Semester Project · In Development

07

Commonality

Nine words. Three categories. One thing in common.

Independent project

View details

Nine words. Three categories. One thing in common.

A word and category game built around pattern recognition, lateral thinking, and the satisfying moment when everything clicks.

Quick view

Commonality came from wanting a small game with a very clean rule and a surprisingly deep solve. Every round is designed to create that specific moment when unrelated-looking words reorganize themselves in your head and the hidden connection suddenly feels obvious.

  • Nine-word puzzles built around three linked categories
  • Custom validation and game-state logic
  • Clear feedback for guesses without giving away the solve

Game Design · Product Development · UX · Brand

02

A little more

An art practice shaped by curiosity and play.

My work moves between physical and digital forms. I have a history in digital art and sculpture, and I'm currently studying Studio Art while continuing to explore what an artwork can be—including an app, an interactive world, a useful object, or an experience on a screen.

For these digital pieces, I work across concept, visual direction, interaction, content, and development. I approach the code as another creative material: something I can experiment with, shape, and use to make an idea tangible.

03

Say hello

Feel free to say hi.

I make this digital work for fun and as part of my creative practice. For partnerships, questions, or to be featured in an app, email me at MillenialMuseClub@gmail.com.